For as long as I can remember, I’ve shown my appreciation for things by creating variants of them. When I was a tiny monkey, my room was filled with drawings of my own ideas for Pacman mazes, Donkey Kong levels, and elaborate “Castle Greyskull alternatives” made out of cardboard boxes and random odds and ends. I have a box somewhere full of original comic book characters I created when I was 12 and discovered comic books, and when I rediscovered and watched too much Mazinger Z a couple years ago, I outlined the entire first season of my own giant robot anime, but fortunately didn’t start trying to animate it. This blog itself is the result of my reading too many video game blogs and thinking “I could do that too, but differently”. I’m sure that most people do the same thing to some degree, but probably not many people do it to the same degree that I do. I also do my best to make my work different enough that it feels “inspired by” the original material (and I will always give credit to my inspirations) and not just “derivative”.
Since I enjoyed Every Extend immensely, it naturally followed that I was compelled to create a similar game. Pretty Pretty Bang Bang is the result of that “inspiration”, and I’m happy enough with it (and feel that it’s different enough from its inpiration) that I’m going to try to make a multiplayer “real” version of it for XBox 360 Live Arcade. Give it a whirl, tell me what you think of it, and hopefully I’ll be able to maintain focus long enough that you’ll see it on XBLA sometime next year.
Damn, that felt really new games journalism-ish, didn’t it? I promise I won’t mention myself at all in the next post.